Deluge/Transcript

This is the transcript of "Deluge," the third episode of Heavy Rain: Ten Years Later.

Transcript
(The PEGI 18 rating appears, followed by the Quantic Dream logo and David Cage sitting in a chair. Video footage of Cage is interspersed with promotional and development videos of Heavy Rain and the cast as he speaks.)

David Cage: Heavy Rain was absolutely vital to the studio. It's not even that there wouldn't be, uh, Beyond: Two Souls or Detroit: Become Human, I think there would be no Quantic Dream, period!

Leon Ockenden: We're very happy to be here in Paris!

Cage: We bet a lot on the genre and the appetite of the audience for this type of experience. When Heavy Rain was released, there was nothing similar... So when you come with a new genre and new idea, you absolutely need to confirm that people are interested in what you've just created. We are 10 years later, and I still meet, every day, people who played the game or receive mails from fans who tell us how they enjoyed it...and so it's absolutely crucial in the life of the studio even today, 10 years later.

("HEAVY RAIN: TEN YEARS LATER" appears on a black background, followed by "PART 3: DELUGE." It fades out and is replaced by development videos and video footage of Heavy Rain, which are interspersed with video footage of David Cage as he speaks.)

We worked on Heavy Rain for a little bit more than four years, which was a pretty long time, and when the game was released, we really didn't know what to expect. We were proud of what we had done, we thought there were some very strong and unique moments in the game, and...it was the game we imagined, it was the game we wanted, so before the game was released with the team, we just thought, you know what? If the game is successful, great, but if it's not, we did the game we wanted to do and maybe that's the most important thing...

Ethan: Jason, God, you really had me scared there...

(Video footage of Jean Zeid appears, which is interspersed with video footage of Omikron: The Nomad Soul, Fahrenheit, Heavy Rain, and Detroit: Become Human as he speaks.)

Jean Zeid: (In French.) In the career of the studio, Heavy Rain is the "cornerstone" as you say in English, the foundation if you like... The open world aspect of The Nomad Soul and then the narrative work of Fahrenheit find their ultimate expression in Heavy Rain... We can see that David Cage really finds the perfect combination, Quantic Dream puts their finger on the magic. To express genuine emotion via a video game was a huge revolution and the subsequent two games will follow quite logically, the path carved out by Heavy Rain...

(The video fades out and is replaced by video footage of Pierre Lacombe, which is interspersed with video footage of Heavy Rain as he speaks.)

Pierre Lacombe: (In French.) Heavy Rain proved that you could produce a Hollywood style video game with a real story. A game with interaction and rich narration, this, this totally changed things! Heavy Rain pioneered the development of other narrative games, for example by studios such as TellTale in California or DontNod in France...

(The video fades out and is replaced by video footage of Leon Ockenden, which is interspersed with development videos and video footage of Heavy Rain as he speaks.)

Ockenden: I remember the first time I actually got recognized, this guy came up to me and goes "You're an actor, aren't you?" And I thought he was gonna say this show 'cause you get quite good at it, and so I offered up a couple of shows - "Oh, you've seen this?" - and he went "No, no, you're Norman Jayden!"

Norman: Agent Norman Jayden, FBI, tell me what you know.

(An image of Pascal Langdale appears on a black background. An audio recording of his voice plays and is interspersed with video footage of Heavy Rain as he speaks.)

Pascal Langdale: Literally ten years later, I'm in a bookshop and the guy behind the counter says to me "Wait, y-you're the guy from Heavy Rain. Is that you?" You know, because I think that he also noticed it being rereleased onto PC so it had become current again, and, um, he got it. That's ten years later!

(Video footage of David Cage appears, which is interspersed with video footage of Heavy Rain as he and others speak.)

Cage: It's great to see a new generation of people discovering the game. Now they can enjoy the game on their own PC and, um, just discover it ten years later. But it's great to see that it's still very relevant and it still connects to people.

Ockenden: I never thought I'd be talking about it in ten years.

Lacombe: (In French.) Heavy Rain will be remembered as a classic forever.

Zeid: (In French.) It's a game that mattered.

Ockenden: To have made something which people think fondly about and like, I think that's your kind of dream, right?

(The video fades out and is replaced by an advertisement for the Steam version of Heavy Rain.)