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"Kramer's Party" is the twenty-second chapter in Heavy Rain.

OverviewEdit

In this chapter, Scott Shelby and Lauren Winter visit the Kramer mansion, where Gordi Kramer is throwing a party. Scott questions Gordi about his involvement in a suspicious incident that may implicate him as the Origami Killer.

DescriptionEdit

Shelby attempts to convince Lauren to stay behind; after she puts her foot down they both enter Kramer's mansion. Shelby's goal is to confront the scion of the Kramer family, Gordi Kramer. To do so, he must get past two guards blocking a staircase that leads to the rest of the house and Gordi's private section of the party. Shelby talks to the guards, then he either enlists Lauren's help (she'll fake an overdose, collapse, and distract the guards so he can get upstairs) or tricks a friendly drunk into starting a brawl to draw the guards away from the staircase. Once upstairs, Shelby locates Gordi Kramer. Kramer gives evasive answers to Shelby's questions, then orders two of his bodyguards to take care of the detective. Shelby either defeats the guards or is beaten and ejected. Either way, Shelby and Lauren leave with no clear answers.

WalkthroughEdit

Main article: /Walkthrough

CharactersEdit

TrophiesEdit

  • Tough Guy – Defeat Gordi's two bodyguards.

TriviaEdit

  • On the TV in the background, Gordi was watching a CG animation film, portraying a chicken attempting to escape being cooked by some chefs. The film is "Cocotte Minute" by Les Gobelins.
  • The girl in the black dress on the couch next to Kramer is the same girl who gets invited to Paco Mendez's table at the Blue Lagoon in "Sexy Girl." She is also one of the people whose face is shown up close during the opening credits.
  • The drunk man bears a surprising resemblance to Nick from the zombie survival game Left 4 Dead 2, notably because he has a white suit.
  • There is a glitch where if you trick the drunk man into starting a brawl to get past the guards and you go up to see Gordi Kramer, you will not be able to talk to him. This prevents the event from triggering, and since you cannot leave the room you are stuck until you restart the chapter.